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Text File  |  1995-01-08  |  7KB  |  108 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. POTION                       15.91                                      ;37 ;This item is inocuous 
  8. DEMON                        18.55         MEDIUM_AND_HARD               2 
  9. DEMON                        55.65                                       6 
  10. CHAINGUN                      1.29                                       1 
  11. GARMOR                        5.16                                       4 
  12. CLIP                          2.80                                      ; 13 
  13. HELMET                        3.44                                      ;8 ;This item is inocuous 
  14. IMP                          44.37         DEAF/AMBUSH                   11 
  15. IMP                          40.34         MEDIUM_AND_HARD               10 
  16. IMP                         116.98                                       29 
  17. IMP                          56.47         DEAF/AMBUSHMEDIUM_AND_HARD    14 
  18. CLIP                          0.22         EASY_ONLY                     ;1 
  19. SHELLS                        6.45                                       15 
  20. BACKPACK                      1.72                                       2 
  21. BLUEBALL                      0.86                                       1 
  22. CHAINSAW                      0.86                                       1L 
  23. MEDIKIT                       7.74                                       9 
  24. MAP                           1.29                                       1L 
  25. ROCKETS                       2.58                                       2 
  26. STIMPAK                      12.47                                       ;29 
  27. ENERCELL                      0.65                                       1 
  28. ROCKET                        0.43                                       2 
  29. BARMOR                        1.29                                       1 
  30. PLASMA                        0.86                                       1 
  31. FLYSKULL                     14.53         MEDIUM_AND_HARD               6 
  32. FLYSKULL                     12.10                                       5 
  33. BULLETS                       3.44                                       4 
  34. LAUNCHER                      0.86                                       1 
  35. DEMON                        18.55         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  36. SHOTGUN                       0.86         MEDIUM_AND_HARD               1 
  37. SHOTGUN                       0.86         EASY_ONLY                     1 
  38. SHELLBOX                      0.43         EASY_ONLY                     1 
  39. SHELLBOX                      1.72                                       4 
  40. BARREL                        7.26                                       L3 
  41. CLIP                          0.43         EASY_AND_MEDIUM               ;2 
  42. RADSUIT                       3.87         EASY_ONLY                     2 
  43. RADSUIT                       1.94         MEDIUM_ONLY                   1 
  44. BARREL                        2.42                                       ;1 
  45. DEMON                        46.38         DEAF/AMBUSHHARD_ONLY          5 
  46. IMP                          36.30         DEAF/AMBUSHHARD_ONLY          9 
  47. STIMPAK                       0.43         EASY_AND_MEDIUM               ;1 
  48. SPECTRE                       9.28         DEAF/AMBUSHHARD_ONLY          1 
  49. SPECTRE                       9.28         HARD_ONLY                     1 
  50. DEMON                        27.83         HARD_ONLY                     3 
  51. IMP                          36.30         HARD_ONLY                     9 
  52. FLYSKULL                      2.42         DEAF/AMBUSHHARD_ONLY          1 
  53. BERSERK                       0.86                                       1 
  54. DEADPLAYER                    0.54                                       4 
  55. BONES2                       21.78                                       3 
  56. BONES1                        0.20                                       2 
  57. DEMON                         9.28         DEAF/AMBUSH                   1 
  58. ;                                            
  59. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  60. ;                                            
  61. ; At run-time this value is used to adjust the
  62. ; Max#of variable based on the population of
  63. ; the level being modified.  Using the strict 
  64. ; standard requires that one or more of the   
  65. ; items in the list above not have a specified
  66. ; maximum number of objects.                  
  67. ;                                              
  68. PER    276   ;Strict standard for exact placement 
  69. ;PER    234   ;Lowered Standard for easy placement
  70. ;                                            
  71. ; Deleting any of the PRESERVE lines will mean that
  72. ; the objects will not be taken from the original  
  73. ; level.  You will have to supply your own above. 
  74. ;                                            
  75. PRESERVE    PILLARS                          
  76. PRESERVE    LAMPS                            
  77. ;                                            
  78. ; THRESHOLD determines what a MEGA-GOODIE is.  
  79. ; MEGA-GOODIES are used to make the level fair 
  80. ; if the generator places a lot of enemies in  
  81. ; the level.                                   
  82. ;                                              
  83. THRESHOLD    75                                  
  84. ;                                              
  85. ; I.Q. Determines how intelligently the program  
  86. ; places objects in the effort to defeat you.   
  87. ; 250 is the default if it is not specified here. 
  88. ;                                              
  89. I.Q.    250                                 
  90. ;                                              
  91. ; EVEN sets the point at which the program must begin 
  92. ; placing MEGA-GOODIES into the level, on the   
  93. ; basis of the hardest difficulty rating.          
  94. ; The MEGA-GOODIES give you a fighting chance,  
  95. ; setting the value lower or <500 will increase the number
  96. ; of MEGA-GOODIES available to you in a the level. 
  97. EVEN    500                                 
  98. ;                                              
  99. ; If SPREAD is not set to a low value then
  100. ; a given sector may accumulate too many objects 
  101. ; this often makes the level impossible to finish
  102. ; or just ugly-looking.  Setting the value too low
  103. ; could make it difficult to place objects within
  104. ; a given wad file.
  105. ;                  
  106. SPREAD    15                                  
  107. ;                                              
  108.